Bestiary

Know Your Enemy

Every threat in the cosmos, from Tier-1 jellies to the Pulsar Guardian. Tank enemies soak damage, Ranged enemies fire from afar, and Outer Galaxy mobs hit dramatically harder.

Common Enemies

The Swarm — 52 Foes

HP and damage scale steeply by tier. Difficulty multipliers (Hard ×1.5, Cosmic ×2.5 HP) stack on top of these base values.

Tiers 1–4 · Early Swarm

EnemyTierHPSpeedDamage
Void Glow Orb
T1102.26
Nebula Jelly
T182.05
Mini Probe Drone
T1122.58
Crystal Floater
T1141.87
Plasma Serpent Ranged
T2182.412
Eye Tentacle
T2221.515
Spore Wasp
T2152.610
Rock Fragment Tank
T2350.814
Void Manta
T3302.016
Energy Phantom
T3281.815
Stellar Starfish
T3351.218
Angler Lantern Ranged
T3321.517
Quantum Spinner
T4452.220
Ribbon Phantom
T4401.922
Vortex Drifter
T4551.425
Neon Mothra Ranged
T4382.418

Tiers 5–8 · Mid Threats

EnemyTierHPSpeedDamage
Spike Virus
T5651.828
Coral Bloom
T5801.225
Blade Arrowhead Ranged
T5602.530
Chain Eye Ranged
T61001.635
Frost Wyrm
T61201.838
Flame Wyrmling
T6902.242
Frost Specter
T71501.748
Thunder Sphere Ranged
T71402.152
Nano Gear Swarm
T71601.445
Whispering Void
T82001.560
Bio Bloom Pod
T82401.055
Cosmic Ray Fish
T81802.365

Tiers 9–10 · Inner Apex

EnemyTierHPSpeedDamage
Lava Rock Blob Tank
T93001.285
Plasma Jelly Swarm
T92601.980
Shadow Stalker
T104202.2120
Crystal Vortex Ranged
T104801.6130

Tiers 11–12 · Outer Galaxy

EnemyTierHPSpeedDamage
Asteroid Crab Tank · Outer
T117001.0150
Cosmic Jellyfish Outer
T116001.6140
Galaxy Mantis Ranged · Outer
T115501.9160
Star Scarab Beetle Outer
T116001.7145
Void Bat Outer
T115002.1140
Void Eel Outer
T115502.5155
Nebula Octopus Outer
T121,1001.4195
Nebula Scorpion Ranged · Outer
T121,0001.6205
Aurora Moth Outer
T128502.0175
Galaxy Wasp Ranged · Outer
T129002.1190
Spectral Mothlet Outer
T115002.2135
Shadow Mantling Outer
T115802.4150

Tiers 13–14 · Endgame

EnemyTierHPSpeedDamage
Aurora Serpent Outer
T131,6001.8250
Comet Ray Ranged · Outer
T131,4002.0270
Nebula Serpent Outer
T131,7001.7245
Plasma Raptor Outer
T131,4502.5265
Void Shark Outer
T131,5002.4275
Cosmic Manta Ray Outer
T142,5001.9310
Nebula Panther Outer
T142,4002.3330
Plasma Wyrm Outer
T142,8001.8320
Combat Tactics

How to survive the swarm

🌀 Kite in wide circles

Never stand still. Lead the swarm in a big loop so your auto-fire and trailing AoE pools (napalm, toxic, fire) mow them down as they chase. Tanks and ranged enemies are the exception — peel away from Tanks and break line-of-sight on Ranged.

⚠️ Respect the Outer Galaxy

Tier 11+ mobs jump from hundreds to thousands of HP and 140–330 contact damage. Don't push into sectors 11–20 until your build has a finished evolution and your permanent damage/HP upgrades are deep — or Cosmic difficulty will end you in seconds.

🎯 Prioritise Ranged & elites

Ranged enemies (marked in the tables) chip you from off-screen. Reposition so your weapons clear them first, then return to the melee swarm.

Bosses

The 7 Cosmic Bosses

Each sector ends in a boss. They have a weak side — hit it for bonus damage and burn them down before their contact damage shreds you.

Nebula Devourer

HP 7,000Contact 60XP 800
⚠ Attack from behind

Plasma Kraken

HP 6,000Contact 70XP 700
⚠ Attack from the sides

Stellar Colossus

HP 9,000Contact 55XP 900
⚠ Attack from behind

Cosmic Wyrm Lord

HP 11,000Contact 80XP 1,000
⚠ Attack from the sides

Supernova Empress

HP 14,000Contact 90XP 1,200
⚠ Attack from behind

Nexus Annihilator

HP 18,000Contact 120XP 1,500
⚠ Attack from the sides

Pulsar Guardian

HP 22,000Contact 110XP 1,700
⚠ Attack from behind